Tell us about your role at Nightmarket and how long you’ve been with the company.
I’ve been a part of Nightmarket Games for nearly 5 years. I started my journey as a Junior Artist during a co-op term and transitioned to a full-time role while finishing my degree. Initially, my passion was design, and while art was something I did on the side, I was fortunate enough to wear multiple hats at a smaller studio like Nightmarket. Over the years, I balanced roles as both an Artist and a Designer, but recently, I’ve focused solely on design, refining my skills and contributing more directly to our projects.
What do you love most about your job?
The variety in my work is what I love most. I get to be involved in every aspect of game design, not just confined to one area like combat or level design. This holistic involvement from the concept phase to production is creatively fulfilling and gives me a comprehensive view of the project. Plus, being able to switch to art tasks occasionally helps keep things fresh and prevents the monotony of documentation.
What are your top games of all time and why?
While I don’t have a definitive list of top games, The Witcher 3 stands out as a game that deeply influenced my perspective on the power of video games. It was the first major AAA title I played, and its scale and quality were mind-blowing as I was just beginning to appreciate the depth of the gaming world. The immersion I experienced made me aspire to be part of a project like that someday.
What are your hobbies outside of gaming?
Outside of gaming, I’m deeply into arts and crafts. Lately, I’ve been exploring clay modeling, bracelet making, and weaving small bead animals. I’m also a huge film enthusiast, volunteering with a local Vancouver film organization and spending a lot of time at the theatre. Occasionally, I assist on small film sets, and one day, I hope to create a short film of my own.
Describe your dream project.
My dream project would be one where the creative vision is purely driven by the team, without external pressures altering its course. Game development is challenging enough, and the industry’s current structure often adds layers of complexity. My ideal project wouldn’t need an infinite budget or unlimited time—just the freedom for the team to make decisions based on our shared vision.
What advice do you give for anyone aspiring to get into game development?
Right now, the industry may seem daunting, but my advice is to take it slow if you’re entering the field. Keep creating the games you want to make and share them with the world. While the market is crowded, it’s never been easier to develop and publish your own games. If creative fulfillment is what you’re after, being your own boss might be your best bet.
What are your core beliefs when it comes to your job?
Communication is key for me. No matter how small a detail might seem, I always check in with everyone who could be impacted. You never know what others know, and it’s always better to ask than to assume.
Any parting words?
Bye!