SPOTLIGHT: Pierre-Luc Aubé

SPOTLIGHT: Pierre-Luc Aubé

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Tell me about your role at ESI.

My journey at ESI started with a background in 2D animation. Over the years, I’ve had the privilege of exploring various roles within mobile game development, including Character Design, 2D and 3D Character Animation, Level Art Creation, Environment Design, Unity Implementation, Storyboarding, Cut Scene Creation, FX Particle Simulations, Modeling, Texturing, and Rigging. I’ve always been hands-on and a strong guiding force for the visual look and feel of our games. Now, as Art Director, I oversee other artists to ensure our art consistently supports our vision.

What do you love the most about your job?

The diversity of my tasks is what I love most. One day I might be creating new characters, and the next, I’m focused on technical aspects like streamlining assets for production. This variety keeps my work fresh and exciting. Transitioning from TV animation to games allowed me to collaborate with a broader range of specialties and schools of thought, which has been incredibly enriching.

What do you find most captivating about games?

It’s the constant innovation. I’m always amazed by the variety of new and original experiences that games can create year after year.

What are your top games of all time and why?

A few that stand out are Half-Life 2 for its brilliant execution of tech innovation and storytelling, Towerfall for its ability to engage players for countless hours despite being a small budget game, and Rayman Legends for gameplay and art that exceed initial concepts.

What hobbies do you enjoy outside of gaming?

I’m a family man at heart, but I also enjoy drawing in my free time, whether for personal enjoyment or brainstorming new game ideas.

What is your dream project?

I’m passionate about any new development project where I can contribute innovative solutions and help our game stand out from competitors.

What advice would you give to those aspiring to become an Art Director?

Love what you do and be a team player. Focus on leveraging your team members’ strengths to position your projects for success.

What are your core beliefs when it comes to art direction?

I believe the role of an Art Director isn’t to impose a vision on junior employees but to provide opportunities that align with their growth trajectory. This approach has been integral to my experience at ESI.

Any parting words?

I feel incredibly grateful to be part of a company like ESI, led by people who genuinely care about everyone’s happiness and growth. It’s a place where everyone feels heard, regardless of their background.

Thanks, for you all that you do, Pierre!

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